Dōbutsu no Mori (Nintendo, 2001)’s development aimed to produce a video game that enforced elements of ludus rooted in the player’s real-time – while allowing for paidea by limiting its dictated narrative. Despite going against the ‘triple A’ goal-oriented formula, the game became the Nintendo 64’s 28th best-selling game – spurring an enhanced port the following year, Dōbutsu no Mori+ (2002). This port was released on the Nintendo Gamecube which became the source of the western localised release: Animal Crossing (2002).
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